![]() ![]() ![]() There is more to this game than just endless sex! You can also track down ancient artifacts, sell exotic species and have interactions with tons of characters. While traveling around from island to island, getting a crew and banging anything you can is great. I was very impressed with how deep the character customization was in Hunt And Snare. This is something that is very well done and you are given a lot of options for customizing your character. The animations are very, very well done and from what I understand there was actually some kind of motion capture done for this game.Īs this is an open-world game, you start by making your own character. Add to this the vast amount of different species in the game and for those that are big into the furry scene, you have a lot to have some fun with here. If you are growing worried that you will not be able to meet your monthly goals, aim smaller and see what you can achieve in a day! If you are still struggling to get anything done, please contact me so we can find a solution and possible alternative.This is a game where sex is very high on the radar and it does not hold back! The number of sexual acts that are in this game is staggering. Our ultimate goal is to make a great game that is both fun to play and fun to develop. We want to show utmost respect to our supporters, meaning we need to remain accountable and honest when we are not working on the game. If this behaviour repeats for the full month, payment penalties reduced responsibilities may become necessary. ![]() Performance evaluations will be made for staff members who are sporadic or disinterested in progressing game development for more than 2 weeks. It is vital that we report meaningful progress to our fans either via a build update, or via hype package that discloses what we have achieved every 4 weeks. We earn our crowd funding budget at the start of each month by the generosity of our Patreon supporters. If we need to break a promise due to a disruption in our schedule, it's respectful to let the team know that you will not be available as soon as possible, so we can make the necessary sacrifices that month and disperse the workload more evenly. Maybe we need to cut up that intimidating task into smaller pieces that are easier to swallow.Ī game is developed one small bite at a time!īite off exactly as much as you can chew per week, nothing more! It's important that we make real promises to contribute to the project each week, building trust and confidence. If you find yourself avoiding your frog for more than a week, please contact me so that we can work on a solution! As the clutter and chaos in our build decreases, it will become easier to finally eat that pesky frog that has been plaguing your mind! If there is a difficult task that is causing procrastination for you, consider smaller frogs you can swallow that aren't as intimidating that still makes meaningful progress each week. ![]() Game development is a big frog that can be eaten at the start of a day or first thing when getting home, so that we can be rewarded with relaxation at the end of the day where our brains start to lose focus and the energy tank hits empty. I find what keeps me motivated even on a bad day is to keep a daily journal and schedule. We are dedicated to make your experience working on BBS as smooth and stress free as possible, making compromises and shifts in schedules to best accommodate your emergent needs. Life sometimes throws a mean curve ball that can derail your productivity and the motivation to continue. Making a game is tough! There are going to be periods of burnout, frustration and low self-esteem. ![]()
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